Turns an uploaded photo into an ultra-realistic isometric diorama of a single sliced city block on white, keeping the original architecture and atmosphere.
{
"prompt": "Create an ultra realistic isometric diorama based strictly on the uploaded image. Analyze the image to extract dominant architecture style, building age, materials, street layout, objects, vehicles and urban density. Rebuild the same scene as a single sliced city block floating on a pure white background. Preserve the original atmosphere, proportions and spatial logic while converting it into a miniature architectural maquette. Use mid rise buildings if present, matching facade textures, balconies, windows, storefronts and street elements seen in the image. Keep only elements visible in the source image. Remove anything not present. Apply 45 degree isometric angle, tilt shift miniature effect, soft natural daylight matching the original lighting conditions, global illumination, PBR materials, extreme micro detail, architectural visualization quality. Clean studio lighting. No sky, no horizon.",
"negative_prompt": "invented objects, extra buildings, fantasy elements, cartoon, anime, illustration, low poly, flat shading, fisheye, distortion, surreal details, inconsistent scale, random props",
"aspect_ratio": "1:1",
"style": "photorealistic",
"quality": "high"
}{
"prompt": "根据上传的图像,严格创建一个超写实等距缩微模型场景。分析该图像,提取其主导的建筑风格、建筑年代、建筑材料、街道布局、物体、车辆及城市密度。将同一场景重建为一个悬浮于纯白色背景之上的单一切片式城市街区。在将其转换为微型建筑模型的同时,保留原始氛围、比例关系与空间逻辑。若图像中存在中层建筑,则须匹配其立面材质纹理、阳台、窗户、店面以及街道元素;仅保留源图像中可见的元素,移除一切源图像中不存在的内容。采用 45 度等距视角、移轴微缩效果、柔和自然日光(需匹配原始图像的光照条件)、全局光照、基于物理的渲染(PBR)材质、极致微观细节,以及建筑可视化级别的画质。采用干净的影棚布光。不渲染天空,不渲染地平线。",
"negative_prompt": "虚构物体、额外建筑、幻想元素、卡通、动漫、插画、低多边形(low poly)、平面着色(flat shading)、鱼眼镜头、畸变、超现实细节、比例不一致、随机道具",
"aspect_ratio": "1:1",
"style": "photorealistic",
"quality": "high"
}