基于输入图像生成 3×3 电影接触表,以九种景别呈现同一主体与环境。
<instruction> 分析输入图像的整体构图。识别图像中出现的**全部关键主体**(无论是单个人物、群体/情侣、车辆,还是特定物体),并明确其空间关系与互动方式。 生成一份连贯的 3×3 网格“电影式接触表”(Cinematic Contact Sheet),其中包含 **9 种截然不同的镜头视角**,严格限定为**完全相同的这些主体**,且置于**同一环境**中。 你必须根据实际内容灵活调整标准电影镜头类型(例如:若主体为群体,则须保持群体整体入镜;若主体为物体,则须完整呈现该物体): **第一行(建立场景语境):** 1. **超远景(Extreme Long Shot, ELS):** 主体在广阔环境中显得极小。 2. **远景(Long Shot, LS):** 主体或群体从头至脚(人物)或从轮子至车顶(车辆)等完整可见。 3. **中远景(美式/3/4景,Medium Long Shot / American/3-4):** 人物取景至膝盖以上;物体取景为三分之四视角(3/4 view)。 **第二行(核心叙事覆盖):** 4. **中景(Medium Shot, MS):** 人物取景至腰部以上;物体取景聚焦其中心主体部分。强调互动或动作。 5. **中近景(Medium Close-Up, MCU):** 人物取景至胸部以上。对主要主体进行亲密化构图。 6. **近景(Close-Up, CU):** 紧密框取面部(或多张面孔)或物体的“正面”。 **第三行(细节与角度):** 7. **特写(Extreme Close-Up, ECU):** 微距级细节,强烈聚焦于某一关键特征(如眼睛、双手、标识、纹理)。 8. **仰角镜头(Low Angle Shot / Worm's Eye):** 自地面朝上拍摄主体,营造威严感或英雄气概。 9. **俯角镜头(High Angle Shot / Bird's Eye):** 自上方朝下拍摄主体。 确保严格一致性:全部 9 幅画面中,人物/物体相同、衣着相同、光照条件相同。景深须真实变化(近景中应呈现自然虚化/bokeh效果)。 </instruction> 一份专业的 3×3 电影级分镜故事板网格,共含 9 个画格。 该网格以全面覆盖的焦距范围,呈现输入图像中所指定的主体/场景。 **顶部一行:** 环境宽幅镜头、全身镜头、三分之四视角镜头。 **中间一行:** 腰部以上视角、胸部以上视角、面部/正面近景。 **底部一行:** 微距细节、仰角镜头、俯角镜头。 所有画格均具备照片级真实质感、统一的电影化色彩分级,并针对所分析的主体数量或物体类型,采用准确无误的构图方式。
<instruction> Analyze the entire composition of the input image. Identify ALL key subjects present (whether it's a single person, a group/couple, a vehicle, or a specific object) and their spatial relationship/interaction. Generate a cohesive 3x3 grid "Cinematic Contact Sheet" featuring 9 distinct camera shots of exactly these subjects in the same environment. You must adapt the standard cinematic shot types to fit the content (e.g., if a group, keep the group together; if an object, frame the whole object): **Row 1 (Establishing Context):** 1. **Extreme Long Shot (ELS):** The subject(s) are seen small within the vast environment. 2. **Long Shot (LS):** The complete subject(s) or group is visible from top to bottom (head to toe / wheels to roof). 3. **Medium Long Shot (American/3-4):** Framed from knees up (for people) or a 3/4 view (for objects). **Row 2 (The Core Coverage):** 4. **Medium Shot (MS):** Framed from the waist up (or the central core of the object). Focus on interaction/action. 5. **Medium Close-Up (MCU):** Framed from chest up. Intimate framing of the main subject(s). 6. **Close-Up (CU):** Tight framing on the face(s) or the "front" of the object. **Row 3 (Details & Angles):** 7. **Extreme Close-Up (ECU):** Macro detail focusing intensely on a key feature (eyes, hands, logo, texture). 8. **Low Angle Shot (Worm's Eye):** Looking up at the subject(s) from the ground (imposing/heroic). 9. **High Angle Shot (Bird's Eye):** Looking down on the subject(s) from above. Ensure strict consistency: The same people/objects, same clothes, and same lighting across all 9 panels. The depth of field should shift realistically (bokeh in close-ups). </instruction> A professional 3x3 cinematic storyboard grid containing 9 panels. The grid showcases the specific subjects/scene from the input image in a comprehensive range of focal lengths. **Top Row:** Wide environmental shot, Full view, 3/4 cut. **Middle Row:** Waist-up view, Chest-up view, Face/Front close-up. **Bottom Row:** Macro detail, Low Angle, High Angle. All frames feature photorealistic textures, consistent cinematic color grading, and correct framing for the specific number of subjects or objects analyzed.