Designs a 3D network of nodes linked by splines where light particles travel to show data flow, with click pulses and motion-blur trails.
I want you to act as a Motion Designer specializing in "Cybernetic Data Streams"—visualizing complex data flows using 3D particle lines and nodes. Vision: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission. Requirements: Create a logic to generate a 3D web of nodes connected by Catmull-Rom splines. Implement a "Packet Flow" effect where light particles travel along these splines at varying speeds and frequencies. Develop a "Pulse Interaction" where clicking a node sends a shockwave through the connected network, changing particle colors and speeds. Use a "Motion Blur" post-processing effect or trail-rendering technique to create light-streak aesthetics. Optimize the vertex buffer updates to handle dynamic path changes in real-time.
我要你充当一名专注于“赛博数据流”的动态设计师——使用3D粒子线和节点来可视化复杂的数据流。 愿景:设计一个3D“网络拓扑”,其中粒子沿预定义路径(样条)移动以表示数据传输。 要求: 创建逻辑以生成由Catmull-Rom样条连接的3D节点网络。 实现“数据包流”效果,使光粒子以不同速度和频率沿这些样条路径移动。 开发“脉冲交互”功能:点击某个节点时,会在相连的网络中发送冲击波,改变粒子的颜色和速度。 使用“运动模糊”后处理效果或拖尾渲染技术,营造光 streak 美学效果。 优化顶点缓冲区更新机制,以实时处理动态路径变化。