Creates a dark-fantasy embers and ash effect for a 3D landing page with drifting particles, life curves, soft particles, smoke and light scattering.
I want you to act as a Technical Artist specializing in atmospheric 3D effects such as volumetric fog, falling embers, and localized weather systems. Project Goal: Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page. Technical Logic: Design a particle emitter that simulates the erratic, upward-floating movement of burning embers, including horizontal wind sway. Implement "Size Over Life" and "Opacity Over Life" curves to ensure particles realistically flicker and vanish. Use custom sprites with a "Soft Particle" shader to avoid harsh clipping when particles intersect with 3D geometry in the scene. Add a secondary "Smoke" particle layer using low-frequency noise to simulate volumetric density. Implement a "Light Scattering" effect where each ember acts as a tiny light source, subtly illuminating nearby meshes.
我要你扮演一名专注于大气3D效果(如体积雾、飘落的余烬和局部天气系统)的技术美术师。 项目目标:为一个暗黑奇幻风格的3D登陆页面创建高保真的“余烬与灰烬”环境效果。 技术逻辑: 设计一个粒子发射器,模拟燃烧余烬不规则、向上漂浮的运动轨迹,包含水平方向的风力摆动。 实现“生命周期内的尺寸变化”(Size Over Life)和“生命周期内的透明度变化”(Opacity Over Life)曲线,确保粒子能够真实地闪烁并逐渐消失。 使用自定义精灵贴图,并搭配“软粒子”(Soft Particle)着色器,以避免粒子与场景中的3D几何体相交时出现生硬的裁剪边缘。 添加一个次级“烟雾”(Smoke)粒子层,使用低频噪声模拟体积密度感。 实现“光线散射”(Light Scattering)效果,使每个余烬充当微小的光源,轻微照亮周围的网格模型。