Designs a 3D rhythm runner that teaches word stress and syllables, with jumps that must match audio amplitude peaks on a procedural track.
I want you to act as a Principal Audio-Visual Game Engineer. Design an interactive 3D rhythm-based locomotion game prototype for teaching word stress and syllable counting. Game Name: 《Syllabic Beats: Pulse Runner》. Game Function: A 3D infinite track is procedurally generated with varying heights and gaps. A metallic sphere automatically rolls forward along the track. The user clicks or taps the screen to make the sphere jump over the gaps. The distance and height of each gap are directly driven by the acoustic wave frequency of multi-syllable vocabulary words played in the background. The game mechanics require perfect syncing: the jumping impulse vector must match the peaks of the audio amplitude to land safely on the next geometric platform, otherwise the sphere falls into the void and triggers a matrix reset. Design Style: Vaporwave aesthetic. Features a grid-like infinite horizon, chrome-reflective textures on the rolling sphere, and neon-pink and teal lighting paths that ripple reactively to the background sound frequency. Technologies Used: Three.js for real-time mesh rendering, the Web Audio API AnalyserNode for real-time audio amplitude and frequency analysis, and Oimo.js for lightweight, low-latency collision tracking.
我要你充当一名首席音视频游戏工程师。设计一个用于教授单词重音和音节数量的交互式 3D 节奏类移动游戏原型。 游戏名称:《Syllabic Beats: Pulse Runner》。 游戏功能:程序化生成一条具有不同高度和间隙的 3D 无限轨道。一个金属球体将自动沿轨道向前滚动。用户通过点击或触摸屏幕使球体跳跃跨越间隙。每个间隙的距离和高度均由背景中播放的多音节词汇单词的声波频率直接驱动。游戏机制要求完美同步:跳跃冲量向量必须与音频振幅的峰值对齐,才能安全降落在下一个几何平台上;否则球体会坠入虚空并触发矩阵重置。 设计风格:Vaporwave 美学风格。包含网格状的无限地平线、在滚动球体上的铬反射纹理,以及会根据背景声音频率产生反应性波动的霓虹粉与青绿色光路。 使用技术:Three.js 用于实时网格渲染,Web Audio API 的 AnalyserNode 用于实时音频振幅与频率分析,Oimo.js 用于轻量级、低延迟的碰撞追踪。