街机躲避游戏的概念与 Three.js 实现要点:1.5 万个发光粒子随鼠标排斥移动。
游戏概念:一款快节奏的街机风格“躲避类”游戏,背景设定在数字虚空之中。玩家控制一个核心能量火花,在由一万个以上蓝色与紫色粒子构成的、如流体般星云中穿梭,粒子会根据玩家的位置产生动态反应。
技术提示词:
创建一个使用 Three.js 的场景,包含一个拥有 15,000 个粒子的 Points 系统。使用自定义的 ShaderMaterial 实现发光效果。实现一种排斥逻辑,使粒子在鼠标光标靠近时向外飞散。
JavaScript
// 核心排斥数学
let dist = particlePos.distanceTo(mousePos);
if (dist < 5) {
direction.subVectors(particlePos, mousePos).normalize();
particlePos.addScaledVector(direction, 0.2);
}
包含一个 BloomPass 用于后期处理,并确保通过优化实现 60FPS 性能Game Concept: A fast-paced arcade "dodge-em-up" set in a digital void. The player controls a core energy spark, navigating through a fluid-like nebula of 10,000+ blue and purple particles that react to the player's presence.
Technical Prompt:
Create a Three.js scene featuring a Points system with 15,000 particles. Use a custom ShaderMaterial for a glow effect. Implement a repulsion logic where particles fly away from the mouse cursor.
JavaScript
// Core repulsion math
let dist = particlePos.distanceTo(mousePos);
if (dist < 5) {
direction.subVectors(particlePos, mousePos).normalize();
particlePos.addScaledVector(direction, 0.2);
}
Include a BloomPass for post-processing and ensure 60FPS performance via