3D 教育谜题的实现要点:用受力布局排开历史事件气泡,并为正确配对绘制发光曲线。
游戏概念:一款教育类游戏,学生通过“能量线”连接历史事件(Chronos)。使用受力模拟布局,使事件气泡在 3D 空间中自然漂浮。 技术提示: 创建一个基于链接的谜题。使用受力模拟逻辑防止气泡重叠。当两个正确的气泡被点击时,在它们之间绘制一条 CatmullRomCurve3,并赋予发光的霓虹纹理。
Game Concept: An educational game where students link historical events (Chronos) using "Energy Threads." It uses a force-directed layout to keep event bubbles floating naturally in a 3D space. Technical Prompt: Create a link-based puzzle. Use a force-simulation logic to prevent bubble overlapping. When two correct bubbles are clicked, draw a CatmullRomCurve3 between them with a glowing neon texture.