Game concept and Three.js spec for a top-down shooter using Raycaster hit-scan weapons and a brief flickering muzzle flash.
Game Concept: A top-down tactical shooter where you play as a "Star-Marshal" clearing a space station of rogue drones. The game emphasizes precise hit-scan combat and dynamic lighting. Technical Prompt: Develop a top-down shooter mechanic. Use THREE.Raycaster for instant-hit weapon fire. Implement a muzzle flash light that flickers for 0.05s upon firing.
游戏概念:一款俯视视角的战术射击游戏,你将扮演一名“星际执法官”(Star-Marshal),清除太空站内的失控无人机。游戏强调精准的命中扫描战斗机制与动态光照效果。 技术提示: 开发一个俯视视角射击机制。使用 THREE.Raycaster 实现即时命中(instant-hit)武器射击。实现一个枪口闪光光源,在开火时闪烁 0.05 秒。